I’ve decided to give myself some CPU allies, since I wanted to face the maximum number of enemies. If the Monolith Beasts pick them up, they can set up some pretty tough tower buildings, which melt down low level units in no-time! Honestly, the only reason to pick those up before the enemy is so you can prevent them from setting up lots of towers, since the activation effect of the monolith shard does not have that big of an impact on the map. Having them in your possession lets you disrupt various enemy units a number of times, turning them against each other. Monolith Shard Pieces are items scattered around the map, which can be picked by both sides. The goal is to destroy the main building of each opponent, which also disables them completely from further interference in the game. The Thunder Lizards and The Beast Master ones are the worst races to play against, while the rest are quite manageable. On this map, you face custom- built races, like Murlocs or Trolls, who have their own set of gimmicks and strategy regarding their structures, heroes and units. It didn’t matter if I played it with friends or an ally CPU, the enemy always managed to overwhelm my forces. “Monolith” is a classic scenario map that always gave me trouble back in the days. We’ll see… Anyways, here’s what I’ve managed to accomplish during this week: I’m not sure how things will turn up for the upcoming one, given how much trouble I am having with the Orc Campaign in “RoC” right now. It all depends on how I handle the difficulty really, though things went quite nice this week. Another post regarding “Warcraft III”, which I am honestly considering doing weekly.
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